The game follows a man who’s been told by his boss that the restroom isn’t clean enough. If he doesn’t take care of it, he risks getting fired. Now, he has no choice but to face his task.

Fear is a fundamental human emotion, and I’d love to create a game that explains what fear is, how it works, and how to deal with it as an abstract concept.

In this game, I use cleaning a restroom as a representation of fear (read more here). My goal in making this game is to add meaning to the gameplay—something beneficial for the player. As a gamer myself, I believe games shouldn't be only about fun and enjoyment but should also give players something to think about, even if just a little.

I know my game might not fully achieve that yet due to my limited time and experience, but I’ll keep working to improve until I can create something that does.

I'm a beginner in game development and not a writer, so if anyone has advice, feel free to share!

Note: The game's story is still under development. Haha, if there's anything confusing in the game, that's my fault. But if you guys want to know more, follow me :>

Comments

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Game is good!
Good controls, grafics and audio.  (And trippy carpets XD)
And some kind of story(Im sorry, but for me it feels like Postal 2 mission, go somwhere on other side map and buy goat milk  and go back :D)

I have some strange visual bugs with light, in my case game looks like backdoors in silent hill :)

At begining all levels dark like that, but after reload lights become normal, as on your screenshots.



And there are some hidding staff on roof :D
 

And here how toilet room looks in my case :)

And coridor with green lights :)